Gamebreaking Studios Blog

Long form articles about the technology and engineering behind online games, from the team at Gamebreaking Studios.

Scaling to 10 Concurrent Users: Online Services for Indies

After years building online games that serve 100 million players, Dru tells the story of how the technology that originally backed his (much smaller) university project evolved into a sprawling online platform through the game's 5 year development cycle and subsequent launch.