Developing
world-class
online games

We build games, tools, and services that serve millions of players globally. Our co-development teams are available to deliver your next game or online service!

3D rendering of developers working remotely from their floating islands.

We've worked with incredible people

Our client roster spans the spectrum of the games industry, from industry giants to emerging studios. Our services cover the whole gamut, whether for PC, console, or mobile. We offer full-service game development, backend solutions, build pipelines, product and design consulting, and more.

We are committed to delivering solutions tailored to each client's unique vision through trust and transparency.

Blizzard Entertainment
Riot Games
Arenanet
World of Warcraft: Dragonflight
VALORANT
Pragma
SHRAPNEL
Raid Base Games
Brinkbound Games
Believer Entertainment
Treehouse Games
Die Gute Fabrik
Wonderstorm
The Dragon Prince Xadia
Last Epoch
Death's Gambit
Manifold Garden
Caribu

Project Highlights

#WarcraftStory

#WarcraftStory

Gamebreaking brought Blizzard's #WarcraftStory social media campaign to life. With a single Tweet players could generate and share personalized narratives of their triumphs across Azeroth. During its debut, the campaign was the #1 trending hashtag on Twitter.

Salt Sea Chronicles

Saltsea Chronicles

“Gamebreaking's services were essential to us as a small indie studio - they set up a bespoke build pipeline for us swiftly. It was crucial for us in producing and distributing builds both internally and for external partners painlessly and effectively. Their communications were clear, helpful, and their aftercare brilliant. We recommend Gamebreaking Studios as a partner.” —Die Gute Fabrik

Manifold Garden

Manifold Garden

Gamebreaking worked with William Chyr to provide a Build & Release system supporting PC, PlayStation, XBox, Switch, Mac & tvOS for their award winning game Manifold Garden.
“[Gamebreaking Studios] was able to seamlessly integrate our existing workflow and version control system into the pipeline, as well as add additional features” —William Chyr

It's dangerous to go alone! Contact us.

We're here to build the online services, infrastructure, and full-service games that delight players.